Family Game List
At a workshop I attended several years ago, a list of games that develop executive functioning abilities was provided. I've included (and thankfully received for our classroom) several of these games on our wish list in the past. I thought you might be interested in the list - the games that I'm familiar with have been good.
Games for Executive Function
Apples to Apples by Mattel
Develops verbal organization and semantic feature analysis.
Blokus by Mattel
Develops visual-spatial, working memory and problem-solving skills.
Connect Four by Hasbro
Ages 6 and up. Classic game that develops visualization, planning and strategy.
Cover Your Tracks by ThinkFun
Ages 8 and up. Develops spatial reasoning and logic
Distraction by Think Fun
Ages 8 and up. Card game that strengths working memory.
Hot Spot by ThinkFun
Ages 8 and above. Develops strategy and problem-solving. Help a red robot over obstacles to reach a spot.
Imaginiff by Mattel.
Ages 12 and up. Teaches social perspective-taking. Good for bonding and teaching friendship.
Jenga by Hasbro and others
Ages 8 and up. Develops emotional and impulse control.
Laser Maze by Think Fun.
Ages 8-adult. Uses a real laser to develop visual planning and strategy.
Quirkle by Mindware
Ages 6 and up. For younger children serves as a color and shape matching game, for older children develops strategizing.
Rat a Tat Cat by Gamewright.
Ages 6-12. Develops strategy, awareness and memory.
Remote Control Impulse Control by Franklin Learning Systems
Ages 6 and up. Develops impulse control and cooperation using a remote control.
River Crossing by ThinkFun
Ages 8 and above. Help a hiker cross a river using planks.
Practice with reasoning, creative thinking and planning.
Rory’s Story Cubes by Gamewright
Teaches literacy skills and problem-solving.
Rush Hour by ThinkFun
Sliding block puzzle that teaches strategy and planning.
Spot It
Ages 7-11. Develops visual processing speed.
Tipover by ThinkFun
Ages 8 and up. Strategy and visual planning. Similar to Rush Hour, but three dimensional. Players create a path to the red crate by tipping over the blue, yellow and green creates without jumping over crates.
TriBond Junior by Mattel
7 to 12 years. Verbal reasoning and problem-solving.